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Medieval total war 1 too large of army crash
Medieval total war 1 too large of army crash







medieval total war 1 too large of army crash
  1. #Medieval total war 1 too large of army crash update
  2. #Medieval total war 1 too large of army crash Patch
  3. #Medieval total war 1 too large of army crash professional

O Fixed a crash when a Lord is disbanded after a hero is given the command to embed in the army. O Fixed a rare crash that would occur when removing units from an army on an AI faction during the end turn sequence. O Fixed a crash that could occur when alt-tabbing out during load screens. O Fixed a DirectX 12 bug for SLI users, where the diplomacy colours map overlay and storm seas would flicker in campaign modes. O Fixed a Mortal Empires campaign crash during the End Turn cycle for the Lizardmen faction. O Fixed a Head to Head Multiplayer Campaign crash in the Vortex Campaign which was caused by the Event Feed. O Fixed a Multiplayer Campaign desync in the end turn cycle caused by Campaign AI. O FPS performance has been improved when zooming out to max distance on the Campaign Map on some configurations. O Fixed a rare end turn crash when an agent was left as the only unit in a force, and dies of attrition at the end of the round. O Added recommended graphics settings for the GT 740 M card. O Fixed a crash that occurs on some AMD graphics cards when changing all graphics settings to their highest, then changing back to recommended settings. O Improved compatibility with the GTX 690 card, removing flickering, black terrain and low performance. O Fixed a crash when switching between maximum graphics settings and the “out of the box” “high” settings on AMD RX-480 GPU while running the game in DirectX12 (BETA). O Fixed a bug where the Campaign Map would flicker when the player minimized the game with ALT+TAB while changing graphics settings.

  • Old World Legendary Lords traits and Bretonnia updates, see above for details.
  • This will prevent the Battle AI from attempting to outflank an already engaged unit and surround single entity units under certain conditions.
  • Improved the Battle AI outflank analyser to check the number of entities currently in the unit, rather than the initial number.
  • Battle AI is now less likely to clump when attacking a high Combat Potential unit or Lord, which used to make them easy to kill with ranged units or by flanking the clumped army.
  • Campaign Battle difficulty modifiers are now applied to the AI correctly.
  • 5 units deep) and will use more varied and wider formations where appropriate.
  • Battle AI is now less inclined to use deep unit formations (e.g.
  • Added a check-box to the army panel in campaign, so when end-turn notifications are disabled, the notifications for the selected army will still be enabled.
  • Increased the length of Multiplayer Campaign objectives (head to head and co-op).
  • Improved ‘Dropped Orders’/units responsiveness during battles.
  • Rebalanced the Grand and Vortex campaigns to reduce Dwarf supremacy.
  • O +10% Physical Resist for Chaos Knight units in the army O +6 Leadership for Black Orcs in the army O +10 diplomatic relations with Empire Provinces
  • New legendary building in Galbaraz for Vampire Counts and a Tomb Kings faction: Ruins of Mourkain.
  • New legendary building in Galbaraz for Dwarfs, Greenskins, Skaven: Oathgold Mine.
  • New legendary building in Salzenmund for Bretonnia, Empire, Wood Elves, High Elves, Dark Elves: Forest of Laurelorn.
  • New legendary building in Parravon for Bretonnia, High Elves, Wood Elves: Peaks of Parravon.
  • New Bretonnia technology: Regular Tournaments.
  • New Bretonnia technology: Master Swordsmiths.
  • New Bretonnia technology: Steel Furnaces.
  • New Bretonnia technology: Glazing Kilns.
  • New Bretonnia technology: Improved Smelters.
  • New Bretonnia technology: Blinker Hoods.
  • New Bretonnia technology: Registered Draft.
  • New Bretonnia technology: Siege Engineering.
  • #Medieval total war 1 too large of army crash professional

    New Bretonnia technology: Professional Fletchers.New Bretonnia technology: Longer Spears.New Bretonnia technology: Commission Carpenters.New Bretonnia technology: Temple Tithes.New Bretonnia technology: Encourage Fanaticism.New Bretonnia technology: Support Religious Errantry.

    medieval total war 1 too large of army crash

  • New Bretonnia technology: Overseas Diplomacy.
  • New Bretonnia technology: Desert Purge Decree.
  • New Bretonnia technology: Sewer Cleaning Decree.
  • New Bretonnia technology: Secure Shores Decree.
  • New skills for the Fay Enchantress: Beacon of Devotion, Sacred Duty, Lady of the Land, Secrets of the Otherworld.
  • New skills for Alberic de Bordeleaux: Lead from the Front, Coastal Expansion, Shipping Lanes, Appoint Reeves.
  • New skills for Louen Leoncoeur: Fount of Honour, Respected by All, Clarion Calls and Exemplary Conduct.
  • #Medieval total war 1 too large of army crash update

    The update also revamps Bretonnia to match the other Old World faction facelifts that came before.

    #Medieval total war 1 too large of army crash Patch

    This massive patch rebalances several units and fixes multiple bugs, including some very worrying ones regarding the auto-resolve of battles. Tomb Kings Update Patch Notes and Reworking Bretonnia - January 18, 2018









    Medieval total war 1 too large of army crash