
- #Medieval total war 1 too large of army crash update
- #Medieval total war 1 too large of army crash Patch
- #Medieval total war 1 too large of army crash professional
O Fixed a crash when a Lord is disbanded after a hero is given the command to embed in the army. O Fixed a rare crash that would occur when removing units from an army on an AI faction during the end turn sequence. O Fixed a crash that could occur when alt-tabbing out during load screens. O Fixed a DirectX 12 bug for SLI users, where the diplomacy colours map overlay and storm seas would flicker in campaign modes. O Fixed a Mortal Empires campaign crash during the End Turn cycle for the Lizardmen faction. O Fixed a Head to Head Multiplayer Campaign crash in the Vortex Campaign which was caused by the Event Feed. O Fixed a Multiplayer Campaign desync in the end turn cycle caused by Campaign AI. O FPS performance has been improved when zooming out to max distance on the Campaign Map on some configurations. O Fixed a rare end turn crash when an agent was left as the only unit in a force, and dies of attrition at the end of the round. O Added recommended graphics settings for the GT 740 M card. O Fixed a crash that occurs on some AMD graphics cards when changing all graphics settings to their highest, then changing back to recommended settings. O Improved compatibility with the GTX 690 card, removing flickering, black terrain and low performance. O Fixed a crash when switching between maximum graphics settings and the “out of the box” “high” settings on AMD RX-480 GPU while running the game in DirectX12 (BETA). O Fixed a bug where the Campaign Map would flicker when the player minimized the game with ALT+TAB while changing graphics settings.
Old World Legendary Lords traits and Bretonnia updates, see above for details. This will prevent the Battle AI from attempting to outflank an already engaged unit and surround single entity units under certain conditions. Improved the Battle AI outflank analyser to check the number of entities currently in the unit, rather than the initial number. Battle AI is now less likely to clump when attacking a high Combat Potential unit or Lord, which used to make them easy to kill with ranged units or by flanking the clumped army. Campaign Battle difficulty modifiers are now applied to the AI correctly. 5 units deep) and will use more varied and wider formations where appropriate. Battle AI is now less inclined to use deep unit formations (e.g. Added a check-box to the army panel in campaign, so when end-turn notifications are disabled, the notifications for the selected army will still be enabled. Increased the length of Multiplayer Campaign objectives (head to head and co-op). Improved ‘Dropped Orders’/units responsiveness during battles. Rebalanced the Grand and Vortex campaigns to reduce Dwarf supremacy. O +10% Physical Resist for Chaos Knight units in the army O +6 Leadership for Black Orcs in the army O +10 diplomatic relations with Empire Provinces New legendary building in Galbaraz for Vampire Counts and a Tomb Kings faction: Ruins of Mourkain. New legendary building in Galbaraz for Dwarfs, Greenskins, Skaven: Oathgold Mine. New legendary building in Salzenmund for Bretonnia, Empire, Wood Elves, High Elves, Dark Elves: Forest of Laurelorn. New legendary building in Parravon for Bretonnia, High Elves, Wood Elves: Peaks of Parravon. New Bretonnia technology: Regular Tournaments. New Bretonnia technology: Master Swordsmiths. New Bretonnia technology: Steel Furnaces. New Bretonnia technology: Glazing Kilns. New Bretonnia technology: Improved Smelters. New Bretonnia technology: Blinker Hoods. New Bretonnia technology: Registered Draft. New Bretonnia technology: Siege Engineering. #Medieval total war 1 too large of army crash professional
New Bretonnia technology: Professional Fletchers.New Bretonnia technology: Longer Spears.New Bretonnia technology: Commission Carpenters.New Bretonnia technology: Temple Tithes.New Bretonnia technology: Encourage Fanaticism.New Bretonnia technology: Support Religious Errantry.
New Bretonnia technology: Overseas Diplomacy. New Bretonnia technology: Desert Purge Decree. New Bretonnia technology: Sewer Cleaning Decree. New Bretonnia technology: Secure Shores Decree. New skills for the Fay Enchantress: Beacon of Devotion, Sacred Duty, Lady of the Land, Secrets of the Otherworld. New skills for Alberic de Bordeleaux: Lead from the Front, Coastal Expansion, Shipping Lanes, Appoint Reeves. New skills for Louen Leoncoeur: Fount of Honour, Respected by All, Clarion Calls and Exemplary Conduct. #Medieval total war 1 too large of army crash update
The update also revamps Bretonnia to match the other Old World faction facelifts that came before.
#Medieval total war 1 too large of army crash Patch
This massive patch rebalances several units and fixes multiple bugs, including some very worrying ones regarding the auto-resolve of battles. Tomb Kings Update Patch Notes and Reworking Bretonnia - January 18, 2018